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#WIP Twin Peak's Killer Bob - videogame character

3D videogame Character based in Twin Peaks TV killer Bob. Based on Davyd Lynch and Mark Frost's character. I'm working hard in the model and textures. Still a Work in progress and not finished. Hair needs still some sessions to get the better result that can be achieved working with haircards.
Made with Maya and Blender. Using Blender's Hairtools add-on for haircards workflow.
Final renders and models coming soon.

Working Killer Bob in Blender 2.8x. Amazing realtime rendering quality in viewport.

Working Killer Bob in Blender 2.8x. Amazing realtime rendering quality in viewport.

T-pose for preview textures working in realtime. No hair on model. Rendered with marmoset toolbag.

T-pose for preview textures working in realtime. No hair on model. Rendered with marmoset toolbag.

Realtime skin texture preview in Blender's Eevee. Work in progress.

Realtime skin texture preview in Blender's Eevee. Work in progress.

Expression sculpting in zbrush. Work in progress

Expression sculpting in zbrush. Work in progress

T-pose for preview textures working in realtime. first hair visualization with some texture and geometric artifacts. Rendered with marmoset toolbag.

T-pose for preview textures working in realtime. first hair visualization with some texture and geometric artifacts. Rendered with marmoset toolbag.