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Work In Progress - Dungeons and Dragons cartoon Realtime Environment

Work In Progress - Realtime videogame environment based in Dungeons and Dragons animated series created by marvel comics TSR in 1983. The environment assets are being created using Blender as principal software an unreal engine as realtime engine.

3D Environment first realtime blocking rendered in unreal engine. First finished assets. Work in progress.

3D Environment first realtime blocking rendered in unreal engine. First finished assets. Work in progress.

Roller coaster entrance - Dragon head in marmoset renderer.

Blocking out and first renders trying textures and lights in Blender cycles engine.

Blocking out and first renders trying textures and lights in Blender cycles engine.

Another point of view at blocking out and first renders trying textures and lights in Blender cycles engine.

Another point of view at blocking out and first renders trying textures and lights in Blender cycles engine.

Mushroom asset - Marmoset realtime renderer

Original Concept art from the 80's "Dungeons and Dragons" animated series intro used as reference.

Original Concept art from the 80's "Dungeons and Dragons" animated series intro used as reference.